Overview
A hands-on workshop for beginners to learn how to create interactive fiction games using the Unity game engine, one of the most popular tools in modern game development. The course is designed for those interested in game creation with no prior experience, introducing the engine's fundamental concepts and usage in the simplest way.
Workshop Details
- Course Code: UIFGDW/F/1119E
- Instructor: PanPan (Ye Peng)
- Provider: iCentre – Macau's only Unity Authorized Training & Certification Center (recognized by Unity Technologies since March 1, 2017)
- Co-organizer: Macau Independent Game Developers Association
- Software: Unity (Free version available)
- Student Requirement: Participants must bring their own laptop with Unity pre-installed.
- Class Size: 25 students
Schedule & Location
- Dates: November 30 to December 1, 2019 (Saturdays and Sundays)
- Time: 3:00 PM – 6:00 PM and 7:00 PM – 10:00 PM
- Location: iCentre, 18th Floor, Unit S.T., Kin Heng Long Plaza, No. 258 Avenida de Praia Grande, Macau Peninsula
- Total Duration: 12 hours
Fees & Certification
- Fee: MOP $1,800
- Certificate: Participants with 70% attendance will receive a certificate and a 100% tuition subsidy (for Macau residents only).
- Note: This course is NOT part of the DSEDJ Continuing Education Development Plan. Non-Macau residents must pay the full fee and are not eligible for the subsidy.
Target Audience
- Students (secondary school and above) or working professionals interested in game development.
- Individuals with no prior game development experience.
- Participants must have basic computer knowledge.
- The course is conducted in Cantonese.
- The required software interface is in English.
Instructor Profile
PanPan (Ye Peng)
- Unity Certified Developer
- Former Section Chief of Programming Development at Taiwanese online game company Zhi Le Tang.
- One of the few game developers in Macau with extensive professional experience in large-scale game development.
Selected Projects:
- Piao Miao Zhi Lu
- Gu Long Zheng Ba (3D Gu Long Qun Xia Zhuan)
- Pi Li Shen Zhou Online
- BaBaBear Boom
- Battle of Soul
Course Syllabus
- Introduction to Flowcharts and Displaying Dialogue
- Menus and Camera Operations in Games
- Branches and Variables
- Characters and Conversations Between Characters
- Collecting and Using Items
- Practical Application of Functions Demonstrated through an Escape Room Game